Extends:
Modifiers:
Source code
SFDecos.SFCaNbox%%
{
bDestroyable=True
Health=100
EffectWhenDestroyed=Class'UnrealShare.ParticleBurst'
EffectWhenDamaged=Class'UnrealShare.Spark32'
ChunkType=Class'UnrealShare.WoodFragments'
ChunksNumber=15
ChunkScale=2.000000
bCustomChunkSkin=True
ChunkSkin=Texture'SFDecos.Skins.Ca_NBox'
bStatic=False
DrawType=DT_Mesh
Mesh=Mesh'SFDecos.SFCaNbox'
bCollideWhenPlacing=True
MultiSkins(0)=Texture'SFDecos.Skins.Ca_NBox2'
MultiSkins(1)=Texture'SFDecos.Skins.Ca_NBox4'
MultiSkins(2)=Texture'SFDecos.Skins.Ca_NBox'
MultiSkins(3)=Texture'SFDecos.Skins.Ca_NBox3'
CollisionRadius=32.000000
CollisionHeight=32.000000
}